skia_safe

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All Sk* types are accessible via skia_safe::

Modules§

Structs§

  • Specify b and c (each between 0…1) to create a shader that applies the corresponding cubic reconstruction filter to the image.

Enums§

  • CachingHint selects whether Skia may internally cache Bitmap generated by decoding Image, or by copying Image from GPU to CPU. The default behavior allows caching Bitmap.
  • All Sk* types are accessible via skia_safe:: Skia | GL_COMPRESSED_* | MTLPixelFormat* | VK_FORMAT_*_BLOCK

Type Aliases§

  • Image describes a two dimensional array of pixels to draw. The pixels may be decoded in a raster bitmap, encoded in a Picture or compressed data stream, or located in GPU memory as a GPU texture.