use skia_bindings as sb;
use skia_bindings::skgpu_GpuStats;
pub use sb::skgpu_BackendApi as BackendApi;
variant_name!(BackendApi::Metal);
#[repr(C)]
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
pub struct Budgeted(bool);
native_transmutable!(sb::skgpu_Budgeted, Budgeted, budgeted_layout);
#[allow(non_upper_case_globals)]
impl Budgeted {
pub const No: Budgeted = Budgeted(false);
pub const Yes: Budgeted = Budgeted(true);
}
pub use skia_bindings::skgpu_Mipmapped as Mipmapped;
pub use skia_bindings::skgpu_Protected as Protected;
variant_name!(Protected::Yes);
pub use skia_bindings::skgpu_Renderable as Renderable;
variant_name!(Renderable::No);
pub use skia_bindings::skgpu_Origin as Origin;
variant_name!(Origin::TopLeft);
bitflags! {
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct GpuStatsFlags : u32 {
const NONE = sb::skgpu_GpuStatsFlags_kNone as _;
const ELAPSED_TIME = sb::skgpu_GpuStatsFlags_kElapsedTime as _;
}
}
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub struct GpuStats {
pub elapsed_time: u64,
}
native_transmutable!(skgpu_GpuStats, GpuStats, gpu_stats_layout);