skia_safe/effects/
perlin_noise_shader.rsuse crate::{scalar, shaders, ISize, Shader};
pub fn fractal_noise(
base_frequency: (scalar, scalar),
num_octaves: usize,
seed: scalar,
tile_size: impl Into<Option<ISize>>,
) -> Option<Shader> {
shaders::fractal_noise(base_frequency, num_octaves, seed, tile_size)
}
pub fn turbulence(
base_frequency: (scalar, scalar),
num_octaves: usize,
seed: scalar,
tile_size: impl Into<Option<ISize>>,
) -> Option<Shader> {
shaders::turbulence(base_frequency, num_octaves, seed, tile_size)
}