pub fn sweep_with_interpolation<'a>(
center: impl Into<Point>,
(colors, color_space): (&[Color4f], impl Into<Option<ColorSpace>>),
pos: impl Into<Option<&'a [scalar]>>,
mode: TileMode,
angles: impl Into<Option<(scalar, scalar)>>,
interpolation: impl Into<Interpolation>,
local_matrix: impl Into<Option<&'a Matrix>>,
) -> Option<Shader>