pub fn sweep<'a>(
center: impl Into<Point>,
colors: impl Into<GradientShaderColors<'a>>,
pos: impl Into<Option<&'a [scalar]>>,
mode: TileMode,
angles: impl Into<Option<(scalar, scalar)>>,
flags: impl Into<Option<Flags>>,
local_matrix: impl Into<Option<&'a Matrix>>,
) -> Option<Shader>