pub fn get_backend_texture(
surface: &mut Surface,
handle_access: BackendHandleAccess,
) -> Option<BackendTexture>
Expand description
Retrieves the back-end texture. If Surface
has no back-end texture, None
is returned.
The returned gpu::BackendTexture
should be discarded if the Surface
is drawn to or deleted.
Returns: GPU texture reference; None
on failure